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《我女儿的爱人3》

类型:其它 武侠 冒险  新加坡  2014 

主演:姜萌轩 索笑坤 范津玮 何翔 梁辉 完颜和卓 

导演:Alexis Jacknow 

我女儿的爱人3 剧情简介

[□02□.07.□216□03:06]OpenGLExtensi□ns:GL_OES_□epth24,GL□A□GLE□stencil_te□tur□ng,GL□EXT_depth_□lamp,GL_NV_shader_nope□spective_i□□erpolation,G□_CHR□M□UM_lose_□ontext,GL_ANGLE_pro□□am_cache_co□trol,G□_ANGLE_i□stanced_arrays,GL_EXT_d□sjoint_tim□r_query,GL_EXT_te□t□re_type_2_10□1□_10_R□V,□□□CHROMIUM_copy_compressed_t□x□ure,GL_□E□_d□□w_e□emen□s_bas□□vert□x,GL_EX□_ble□d_min□□x,GL_□XT□t□xture_c□mpressio□_d□t1,GL_NV_E□L_s□ream_consume□_external,GL_OES_E□L_image□e□ternal,GL_OES_compre□sed_EAC_RG□1_unsigned_texture,□L_OVR□□ultiview,GL_OES_vert□x_a□□ay_ob□ect,GL_EXT_inst□nced_□rrays,GL_OES_□□xture_float,GL_EXT_bas□□instance□G□_OES_rgb8□rgba8,GL_OVR_□ulti□iew2,GL_CHR□M□UM_bin□□ge□erates_□esource,G□_□NGLE_renderability_vali□□tion□GL_OES_□exture_st□ncil8□GL_ANGLE□co□y□texture_3□,GL_E□T_conser□at□ve_dep□h□□□_□□S_com□□essed_EA□□R□1_unsigned_text□re,G□_OES_com□ressed_ETC2_punchthroughA_sRGB8□□l□ha_textu□e,GL_ANGLE_memory_□ize,GL_O□S_compres□□d_EA□□R11_signed_□ext□re,GL_□N□L□_r□bust_□lient_□e□o□y,GL_AM□_performance_monitor,GL_OES_comp□essed_EAC_□G11_signed_texture,GL□□E□GL□video_t□□tur□,□L_EXT_texture_filter_anis□tropic,,GL_□X□_b□end_□un□_exten□ed□G□□A□GLE_get_se□ialize□_context_string,GL_ANGLE_tran□l□t□d_shader□source,GL□OES_ele□ent_in□ex_uint,GL_ANGLE_texture_compression_dxt3,GL□ANGLE_multi_dr□w,GL_ANGLE_shader_pix□l_local_s□orag□,□L_ANGLE_request_extension,G□_OES_EGL_image,GL_A□GL□_base_verte□□□a□e_instance□GL□□ES_get_program_binary,□L_ANG□E_c□i□_□□□l_d□□□ance,□L_□ES_□□aw_buf□ers_indexed,□L_EXT_po□□gon_o□fset_c□am□,□L_□PPLE□□□i□□dis□anc□,□L_ANGLE□t□xture□compression_dxt5,GL_OES□surf□celess□context,GL□NV□pi□e□_bu□fer_object,GL_O□S_EGL_image_exte□n□l□ess□3,□L_□XT_co□or_buffe□_f□□at,GL_NV_f□amebu□f□r_bl□□,GL_EXT□rend□r_snorm□GL_E□T_te□tur□_c□mpr□ssion_bp□c,GL_EXT_texture_compr□ssi□□□rgt□,GL_E□T_read_for□at_b□ra,GL_CHROMI□M_□ind_□niform_lo□atio□,G□□EX□_draw_b□f□ers_□ndexe□,GL_EXT_m□p□b□f□er_r□nge,G□_OES_texture_borde□_clamp,GL_OES_depth32□GL_ANGLE□sha□er_pixel_l□□a□_sto□□ge_coherent,GL_EX□_text□re_f□□mat_BGRA8888,□□_E□T_rob□stness,GL_□ES_sta□□ard□der□v□□ives,G□_ANG□E_get_tex□le□□l□parameter,GL_EXT□texture□storage,GL_OES_te□□ur□□npot□□L_ANGLE_f□amebuffer_m□lt□□amp□□□GL_E□T_u□p□ck_subimage,□L_AN□LE_provok□n□_verte□□GL_CHROM□UM_copy_texture,G□_EXT_te□ture□rg□GL_OE□_com□r□ss□d_□T□2_□RGB8□a□pha8□tex□u□e,GL□A□GLE_base_□□□t□x_base_□nsta□ce_□hader_builtin□□L_ANGLE_los□y_etc_decode,GL□□XT_tex□ur□_□omp□es□i□n_s3tc□sr□b□GL_OE□_fbo_r□□der_mi□map□GL_EXT_disca□d_fr□□e□uffer□GL_OES_mapbu□f□r,GL_OE□_textur□_□al□_float□linear,GL□□XT_clip_control,GL□EXT□□exture_□order□cl□mp,GL_OE□□□hader□multis□□□le_interpol□tion,GL_EXT_□hader_texture_lod□G□□□XT□textur□_mi□ror_clamp_t□□edge,□L_OES□packed_d□pth_stencil□□L_ANGLE_te□t□re_□ult□sample,G□_EXT_c□l□□_bu□□□r_□a□f_float,GL_OES_co□press□d_ETC□_punc□throughA_RGBA8_texture,GL_OES_te□tu□e_half_float,GL□EXT_debug_label□GL_A□□LE_□□□k_□ever□e_row□□rder,G□_EXT_□ra□_buffe□s,□L_□V_p□ck□su□image,GL_O□□_compres□ed_ETC2□RGBA8□□e□ture,GL_EXT_□GL_image_ex□erna□□wrap_□odes,GL_OES_t□x□ure_float_l□□ear□GL□EXT_dra□_ele□ents_□ase_ve□tex,GL_EX□_sRGB,GL_□HROMIUM_sync_que□y,GL□EXT_mu□ti□draw_□ndirect,GL□KH□_parallel□shade□_compi□e,GL_ANGLE_f□amebuffer_blit,GL_EXT□flo□t_blend□GL_E□T_mu□tisampled_□en□e□_t□_tex□ure□□L_EXT_tex□ur□_n□rm16,GL_ANG□E_c□ient_arrays,GL_NV□fence,GL_□□□L□_□e□ture_usage,G□_EXT_clip_c□ll_distance,GL□EXT_□rag□d□pth,GL_ANGLE_mu□tivie□_multisam□□e,G□_□ES□compressed_ETC□_□GB8□texture,GL_ANGLE_depth_texture,GL_□NG□E_p□l□gon_mode,GL_□X□□o□clu□i□n□query_bo□lean□GL_EXT_debu□_marker,GL□OES_compressed_ETC2_s□G□□_texture,GL_OE□_sam□le_□a□iables,G□□KHR_debu□[2□24.07.0216:0□□06]OpenG□Exten□i□ns:GL_OES□depth24,G□_□NGLE_stencil_text□ri□g,GL_EXT_depth_cla□p,□L_NV_shader_noperspe□t□ve_interpolation,GL□CH□OMI□□_lo□e_context,G□_AN□LE□pro□r□□_cache_con□rol,GL_ANGLE_ins□ance□_a□rays,GL_EXT_disjoint_timer_query,GL_□X□_tex□ure_typ□□2_10□□0_10_□EV,GL_CHROMIUM_cop□_compressed_te□ture□GL_OES□draw□elem□nts_base_v□rt□□□GL□□XT_ble□d_min□□x,□L_EXT_texture_compr□ssion_dxt1,□L_NV□E□□_st□eam_co□su□er□ex□ernal,GL_□ES_EGL_□mage_exte□nal,GL_OES_□omp□essed□EAC_RG11_unsigned_te□tur□,GL_OVR_m□l□i□iew□GL_O□S_ve□tex_array_object,GL_EXT_in□tance□_arr□ys,GL_□ES□te□ture_float,GL_EXT_base_instan□e,G□_OES□rgb8_r□b□8,GL□OVR□mu□□ivi□w2□GL_C□R□MIUM_b□nd_□enerates_reso□□ce,GL_ANGLE□□enderabi□ity_validatio□□GL_OES_te□ture_stencil8,G□_AN□LE_copy_□exture□3d,G□_□□T_co□servative_dep□h,GL_OES_compressed□□AC_R□1_u□sig□ed_□exture,G□_OES_co□pressed_ETC2_puncht□r□□gh□□sRGB8_alpha_textur□,GL_ANGLE_memory_s□ze,GL_OES_c□□□ressed_EAC□R11_signed_textu□e,GL_A□GL□_robust_client_memory,GL_AM□_□er□or□an□e_moni□or,G□_OES_compre□sed_EAC_RG1□_signed_□extur□,GL_WEB□L_□ide□_text□re,G□□EXT□□extu□e_filt□r□an□sotropic□□GL_EXT_ble□d_fun□_extended,GL_ANGL□_g□t□□eriali□□□_conte□□_strin□,GL_ANGLE_t□anslate□_sh□der_□o□□ce,GL_O□S_elem□□□_index_uint□GL_ANGLE_te□□ur□_co□p□ession_dx□3,GL_A□GL□_multi_draw,G□□□NGLE_shader_pixel□□o□al_□torage,GL_ANGLE_req□est_exte□sion□GL_OE□□E□L□image,GL_ANGL□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_OES_□□pth32□GL_AN□LE_□hader_pixel_loca□_storage_coher□□t,GL□EXT_t□xtur□_format_BGRA□888,GL□□□T_r□bu□t□ess,GL□OE□_□ta□dard_d□rivatives,GL_ANG□□_get_tex_leve□_□a□amet□r,GL_EXT□te□t□□e□storage,GL_OES_texture_np□□,GL_AN□L□_fr□mebuffer_m□l□□sample,GL□EXT_□np□c□_subimage,GL_ANGLE_provo□ing_ve□tex,GL_CHROMIUM_c□py_te□□□re□GL_EXT_texture_rg,□L_O□S_compr□ssed_ETC2_sRG□8_alpha8_t□xtur□,GL_ANG□E_bas□□v□rtex_b□s□_instan□□_shader_bu□□tin,GL□A□G□E_lossy_etc_□ecode,□L_□XT_tex□u□e_□ompression_s3□c_sr□b,GL_OE□_fbo□ren□er_mip□ap□□L_EXT_dis□ard_frameb□ffer□GL_O□S_m□p□u□f□r,GL_□ES_t□xture_ha□f□f□oat_l□□ear□□L□EX□_c□i□□co□trol,GL□EXT_t□xture_□or□e□_c□□mp,GL_OES_sh□□er_mul□isample_in□erpolat□on,GL_EXT□sh□de□_□exture_lod,□L_E□T_tex□ure□□irror_clamp_to_e□ge,GL_OES_packed_de□th_□t□ncil,□L_ANGLE_texture_mul□□□ample,GL_EXT_color_buffer_□alf_fl□at,GL_OES□compr□sse□_ETC2□pun□hthr□ughA_RGBA8□texture,GL□OES_texture□half_float,GL_EXT□deb□g_label,GL_ANGLE_pack□reve□se_r□w□o□der,GL_E□T_□□aw_buf□□□s,GL_N□_pa□k_□□bim□□e,GL_OES_com□□ess□d_ETC2_RGBA8_te□tu□e,GL_EX□_EGL_image_ext□rnal□wrap_m□d□s,GL_OES□texture_float_linear,GL_EXT_d□aw_elements_base_vertex,GL_EX□_sRGB,GL□CHROM□□M_sync_□uery,GL□□XT_multi_draw_indirect,□□_K□□_parallel_shader_com□i□e□G□_ANG□E_frame□uf□er_bl□t,GL_EXT_float_blend,GL_E□T_□□l□isampled_ren□□r_□o_texture,GL_□XT_text□re_□orm16,GL□ANGLE_□lien□_arr□ys,GL_NV_fence,□L_□NGLE_textu□□_□sage□□L_EXT_clip_cull□distance,GL_EXT_fra□_□ept□,GL_ANG□□_multiview_multisa□ple,GL_O□S_compressed□□TC□_RGB8_textu□e,GL_ANGL□_de□□h_textu□e,GL_ANGL□_□o□ygon_mode,GL_EXT_occlusion_qu□ry_bo□l□an,GL_EXT_d□bug_marker,GL_OES_co□□re□sed_ETC2_s□G□8_□ext□re,GL_□ES_sample_va□iab□e□,G□_KHR□d□bu□

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